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Written by : Fidel Sesco |
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hello everyone my name is pierce i also go by expab on the internet today we are going to be working on my graphic novel i guess i'm going to be working on my graphic novel not wii but thank you for joining me today to see and check it out if you have no idea what i'm talking about go ahead and check one of these corners for the video where i talk about how i'm going to try keyword try and make a graphic novel in three months without further ado i think we should get started i don't think me rambling on and on about stuff is gonna help you guys at all see what i'm doing with this graphic novel one thing to note before i do start i don't have as much as i wanted to have at this point i have a story that's the key i have some style designs down not very many and now i'm beginning to make a very very rough draft of what is going to be the first 100 pages so let's get to it all right i would first like to state that this is at like 3 000 times speed so what you're watching right now already looks kind of slow it was much slower than i had expected it to take each page took around 15 to 20 minutes to make and that's with a rough sketching like these are not even good sketches this is bare bones people represented by ovals and squares and not even very well thought out dialogue it's just mapping out what is happening on each panel of course i guess this will naturally take a long time because each and every single one of these little boxes is a little piece of artwork and there's at least 12 per page i think 12 hold on one two three four five six seven eight nine ten eleven yeah twelve that seems like the right amount but i've been i've been using hayao miyazaki's moscow the valley of the wind i'll talk more about it later i've been kind of using it as a helpful guide as to how to layout pages if you look back on my first page you'll notice that it's very square-like and then after that i start to add a little bit of dynamism to it by making the boxes more rhombus shaped rather than rectangle shaped i like it personally maybe you don't um if you don't comment why i guess i will take as much feedback as i can possibly get because i'm still at the ideation stage if you pause this video and read through the comics i am making and recommend a change i will probably likely consider that change this is my first graphic novel so i have very limited knowledge as to what to do and what not to do i kind of just have experience from reading graphic novels and then basing off what to do off of what i've read in graphic novels already i recognize my dialogue pretty clunky i recognize my designs pretty clunky especially right now in this planning stage where i'm just trying to get the basic ideas out there there's likely a lot of stuff that's gonna change but overall i'm not gonna lie this has been a very enjoyable process i'll talk more about how i specifically planned out all this stuff in general in the second part of this video but this right here is just me trying to show you guys how i went about doing the initial planning phase and about a month from now i'll have a time lapse of me actually inking in real pages that actually look good again this stuff kind of comes in stages this is just stage one of a very long process of creating a meaningful story that not only is coherent but it's beautiful i think that's what makes graphic novels unique you can tell a story beautifully with pictures and i guess you could include a little bit of poetic language with the dialogue too it's like a movie that you move with your own brain and i love movies and i love reading even more and combining the two into one kind of just seems like i don't know magic pretty cool all right let's go on to the second part of the video all right so i found that a week ago and a lot of stuff came up between now and then i had a lot of homework i had a lot of work that stuff happens but i thought i would share with you what i have done so far because you just saw me making this in like the video the time lapse and i wanted to show you all the work that actually went into that old planning because the planning is what took arguably a lot of the time so this is this is a lot of paper and this is all paper planning the story um i tried really hard to plan the story before i made anything in the world um one of my favorite authors author of the amulet series kazu kibuishi he once said in a meeting i had with him that one should prioritize story over world building i realized that in a lot of my other like worlds especially in my dungeons and dragons campaign worlds i tend to create the world first and then try to make the story fit in that world but i really really wanted to have the world fit around the story in this case so i didn't realize how hard it was to tell a story without a predetermined world so i did a lot of story planning this is kind of what ended up being like my timeline that led up to where we are now but from that before that i had all of this ideation i tried to come up with i came up with at least five different story ideas before i landed on the one i had and you can pause the video and read all this writing if you want to um i even made a hero's journey thing thinking that a hero's journey map might help me it did a little bit not a ton but you know that happens there's this some pre-story stuff that kind of made its way through um and then some more ideation stuff after i did that planning i gave myself some room to do what i normally like to do which is make maps this is world building at its finest in my opinion tolkien tolkien tolkien i think it's tolkien tolkien did it um and what are the rings and i think it's a great way to visually map out what's happening in your story so i made this map of the above and below because this is a story my graphic novel is a story that takes place both above ground and mainly below ground in caves and caverns giant caverns that are the size of continents i ended up trying to go for a hayao miyazaki nasa of the valley of the wind field so this book wonderful book highly recommend nostic of the valley of the wind if you open it up to the first few pages you'll see that he has some maps here and i i tend to draw in tolkien-esque style maps but i thought i would switch it up and try to go for a more hail miyazaki style which is what i did there and i think it turned out pretty nice obviously it's my first draft there's probably going to be changes made to it as i tell the story but i i can already envision my characters going from this town to this town and then underground from this town to there to there and then making their way over here and then through the wilderness of the caves to there and then eventually trying to make their way to this this city whose entire purpose is to pretty much house criminals in the city is called boar you'll learn more about that if you read the graphic novel which i have yet to finish um this is some of my style guide stuff some of this has changed now um i have a lot so far i would say i have changed king rex's fang styles so they're no longer like curved down if you watch the time laps
Thanks for your comment Eleni Ferrucci, have a nice day.
- Fidel Sesco, Staff Member
Thanks for this interesting article
Thanks Paulette your participation is very much appreciated
- Fidel Sesco
About the author
I've studied solid geometry at Cedarville University in Cedarville and I am an expert in scandinavian history. I usually feel shocked. My previous job was vocational rehabilitation counselor I held this position for 7 years, I love talking about video editing and cajon drum. Huge fan of Bubba Wallace I practice pilates and collect trading cards.
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